Lagrange
transform_mesh.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/types/TransformOptions.h>
16
17#include <Eigen/Geometry>
18
19namespace lagrange {
20
29
49template <typename Scalar, typename Index, int Dimension>
52 const Eigen::Transform<Scalar, Dimension, Eigen::Affine>& transform,
53 const TransformOptions& options = {});
54
76template <typename Scalar, typename Index, int Dimension>
79 const Eigen::Transform<Scalar, Dimension, Eigen::Affine>& transform,
80 const TransformOptions& options = {});
81
85
86} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
SurfaceMesh< Scalar, Index > transformed_mesh(SurfaceMesh< Scalar, Index > mesh, const Eigen::Transform< Scalar, Dimension, Eigen::Affine > &transform, const TransformOptions &options={})
Apply an affine transform to a mesh and return the transformed mesh.
Definition: transform_mesh.cpp:191
void transform_mesh(SurfaceMesh< Scalar, Index > &mesh, const Eigen::Transform< Scalar, Dimension, Eigen::Affine > &transform, const TransformOptions &options={})
Apply an affine transform to a mesh in-place.
Definition: transform_mesh.cpp:98
Main namespace for Lagrange.
Definition: AABBIGL.h:30