Lagrange
split_long_edges.h
1/*
2 * Copyright 2016 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
15 #include <lagrange/mesh_cleanup/legacy/split_long_edges.h>
16#endif
17
18#include <lagrange/SurfaceMesh.h>
19
20#include <string_view>
21
22
23namespace lagrange {
24
26{
28 float max_edge_length = 0.1f;
29
32 bool recursive = true;
33
38 std::string_view active_region_attribute = "";
39
42 std::string_view edge_length_attribute = "@edge_length";
43};
44
51template <typename Scalar, typename Index>
53
54} // namespace lagrange
Main namespace for Lagrange.
Definition: AABBIGL.h:30
void split_long_edges(SurfaceMesh< Scalar, Index > &mesh, SplitLongEdgesOptions options={})
Split edges that are longer than options.max_edge_length.
Definition: split_long_edges.cpp:66
Definition: split_long_edges.h:26
float max_edge_length
Maximum edge length. Edges longer than this value will be split.
Definition: split_long_edges.h:28
bool recursive
If true, the operation will be applied recursively until no edge is longer than max_edge_length.
Definition: split_long_edges.h:32
std::string_view edge_length_attribute
The edge length attribute name that will be used to determine the edge length.
Definition: split_long_edges.h:42
std::string_view active_region_attribute
The facet attribute name that will be used to determine the active region.
Definition: split_long_edges.h:38