Lagrange
simple_scene_convert.h
1/*
2 * Copyright 2024 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/scene/SimpleScene.h>
16#include <lagrange/types/TransformOptions.h>
17
18#include <vector>
19
20namespace lagrange::scene {
21
33template <size_t Dimension = 3, typename Scalar, typename Index>
34SimpleScene<Scalar, Index, Dimension> mesh_to_simple_scene(SurfaceMesh<Scalar, Index> mesh);
35
48template <size_t Dimension = 3, typename Scalar, typename Index>
49SimpleScene<Scalar, Index, Dimension> meshes_to_simple_scene(
50 std::vector<SurfaceMesh<Scalar, Index>> meshes);
51
67template <typename Scalar, typename Index, size_t Dimension>
68SurfaceMesh<Scalar, Index> simple_scene_to_mesh(
69 const SimpleScene<Scalar, Index, Dimension>& scene,
70 const TransformOptions& transform_options = {},
71 bool preserve_attributes = true);
72
73} // namespace lagrange::scene