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save_simple_scene_gltf.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/fs/filesystem.h>
15#include <lagrange/io/types.h>
16#include <lagrange/scene/SimpleScene.h>
17
18#include <iosfwd>
19
20namespace lagrange::io {
21
29template <typename Scalar, typename Index, size_t Dimension = 3>
31 std::ostream& output_stream,
32 const scene::SimpleScene<Scalar, Index, Dimension>& scene,
33 const SaveOptions& options = {});
34
42template <typename Scalar, typename Index, size_t Dimension = 3>
44 const fs::path& filename,
45 const scene::SimpleScene<Scalar, Index, Dimension>& scene,
46 const SaveOptions& options = {});
47
48
49} // namespace lagrange::io
Mesh input/output.
Definition: detect_file_format.h:18
void save_simple_scene_gltf(std::ostream &output_stream, const scene::SimpleScene< Scalar, Index, Dimension > &scene, const SaveOptions &options={})
Save a simple scene to a gltf or glb file.
Definition: save_gltf.cpp:640