Lagrange
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save_mesh_obj.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/io/api.h>
15
16#include <lagrange/SurfaceMesh.h>
17#include <lagrange/fs/filesystem.h>
18#include <lagrange/io/types.h>
19
20#include <iosfwd>
21
22namespace lagrange {
23namespace io {
24
36template <typename Scalar, typename Index>
37LA_IO_API void save_mesh_obj(
38 std::ostream& output_stream,
39 const SurfaceMesh<Scalar, Index>& mesh,
40 const SaveOptions& options = {});
41
55template <typename Scalar, typename Index>
56LA_IO_API void save_mesh_obj(
57 const fs::path& filename,
58 const SurfaceMesh<Scalar, Index>& mesh,
59 const SaveOptions& options = {});
60
61} // namespace io
62} // namespace lagrange
Mesh input/output.
Definition detect_file_format.h:18
void save_mesh_obj(std::ostream &output_stream, const SurfaceMesh< Scalar, Index > &mesh, const SaveOptions &options={})
Saves a mesh to a stream in OBJ format.
Definition save_obj.cpp:647
Main namespace for Lagrange.
Options used when saving a mesh or a scene.
Definition types.h:33