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save_mesh_obj.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/fs/filesystem.h>
16#include <lagrange/io/types.h>
17
18#include <ostream>
19#include <vector>
20
21namespace lagrange {
22namespace io {
23
35template <typename Scalar, typename Index>
36void save_mesh_obj(
37 std::ostream& output_stream,
39 const SaveOptions& options = {});
40
54template <typename Scalar, typename Index>
55void save_mesh_obj(
56 const fs::path& filename,
58 const SaveOptions& options = {});
59
60} // namespace io
61} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
void save_mesh_obj(std::ostream &output_stream, const SurfaceMesh< Scalar, Index > &mesh, const SaveOptions &options={})
Saves a mesh to a stream in OBJ format.
Definition: save_mesh_obj.cpp:31
Main namespace for Lagrange.
Definition: AABBIGL.h:30