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save_mesh_gltf.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/fs/filesystem.h>
16#include <lagrange/io/types.h>
17
18#include <iosfwd>
19
20namespace lagrange::io {
21
32template <typename Scalar, typename Index>
34 std::ostream& output_stream,
36 const SaveOptions& options = {});
37
48template <typename Scalar, typename Index>
50 const fs::path& filename,
52 const SaveOptions& options = {});
53
54} // namespace lagrange::io
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
Mesh input/output.
Definition: detect_file_format.h:18
void save_mesh_gltf(std::ostream &output_stream, const SurfaceMesh< Scalar, Index > &mesh, const SaveOptions &options={})
Saves a mesh to an output stream in glTF or GLB format.
Definition: save_gltf.cpp:547