Lagrange
remap_vertices.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12
13#pragma once
14
15#include <lagrange/SurfaceMesh.h>
16#include <lagrange/types/MappingPolicy.h>
17#include <lagrange/utils/span.h>
18
19namespace lagrange {
27
32{
34
36 CollisionPolicy collision_policy_float = CollisionPolicy::Average;
37
39 CollisionPolicy collision_policy_integral = CollisionPolicy::KeepFirst;
40};
41
62template <typename Scalar, typename Index>
65 span<const Index> forward_mapping,
66 RemapVerticesOptions options = {});
67
69
70} // namespace lagrange
void remap_vertices(SurfaceMesh< Scalar, Index > &mesh, span< const Index > forward_mapping, RemapVerticesOptions options={})
Remap vertices of a mesh based on provided forward mapping.
Definition: remap_vertices.cpp:136
::nonstd::span< T, Extent > span
A bounds-safe view for sequences of objects.
Definition: span.h:27
Main namespace for Lagrange.
Definition: AABBIGL.h:30
MappingPolicy
Mapping policy control the behavior when two or more elements are mapped into the same output element...
Definition: MappingPolicy.h:21
Remap vertices options.
Definition: remap_vertices.h:32
CollisionPolicy collision_policy_integral
Collision policy for integral valued attributes.
Definition: remap_vertices.h:39
CollisionPolicy collision_policy_float
Collision policy for float or double valued attributes.
Definition: remap_vertices.h:36