Lagrange
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project.h
1/*
2 * Copyright 2026 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/raycasting/Options.h>
16#include <lagrange/raycasting/api.h>
17
18namespace lagrange::raycasting {
19
20class RayCaster;
21
26
44template <typename Scalar, typename Index>
45LA_RAYCASTING_API void project(
46 const SurfaceMesh<Scalar, Index>& source,
47 SurfaceMesh<Scalar, Index>& target,
48 const ProjectOptions& options = {},
49 const RayCaster* ray_caster = nullptr);
50
52
53} // namespace lagrange::raycasting
A ray caster built on top of Embree that operates directly on SurfaceMesh and SimpleScene objects.
Definition RayCaster.h:190
LA_RAYCASTING_API void project(const SurfaceMesh< Scalar, Index > &source, SurfaceMesh< Scalar, Index > &target, const ProjectOptions &options={}, const RayCaster *ray_caster=nullptr)
Project vertex attributes from one mesh to another.
Definition project.cpp:26
Raycasting operations.
Definition ClosestPointResult.h:22
Options for project().
Definition Options.h:166