Lagrange
progress.h
1/*
2 * Source: https://github.com/ocornut/imgui/issues/1901
3 * SPDX-License-Identifier: MIT
4 *
5 * Copyright (c) 2018 Zelimir Fedoran
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in all
15 * copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 *
26 * This file has been modified by Adobe.
27 *
28 * All modifications are Copyright 2021 Adobe.
29 */
30
31#pragma once
32
33#include <lagrange/ui/api.h>
34
35#include <imgui.h>
36
37namespace lagrange {
38namespace ui {
39namespace imgui {
40
41LA_UI_API bool BufferingBar(
42 const char* label,
43 float value,
44 const ImVec2& size_arg,
45 const ImU32& bg_col,
46 const ImU32& fg_col);
47
48LA_UI_API bool Spinner(const char* label, float radius, int thickness, const ImU32& color);
49
50} // namespace imgui
51} // namespace ui
52} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30