Lagrange
progress.h
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/*
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* Source: https://github.com/ocornut/imgui/issues/1901
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* SPDX-License-Identifier: MIT
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*
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* Copyright (c) 2018 Zelimir Fedoran
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* This file has been modified by Adobe.
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*
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* All modifications are Copyright 2021 Adobe.
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*/
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#pragma once
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#include <lagrange/ui/api.h>
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#include <imgui.h>
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namespace
lagrange
{
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namespace
ui
{
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namespace
imgui {
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LA_UI_API
bool
BufferingBar(
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const
char
* label,
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float
value,
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const
ImVec2& size_arg,
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const
ImU32& bg_col,
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const
ImU32& fg_col);
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LA_UI_API
bool
Spinner(
const
char
* label,
float
radius,
int
thickness,
const
ImU32& color);
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}
// namespace imgui
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}
// namespace ui
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}
// namespace lagrange
lagrange::ui
Lagrange UI Viewer and mini 3D engine.
Definition:
AcceleratedPicking.h:22
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange
ui
imgui
progress.h
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