Lagrange
Loading...
Searching...
No Matches
platform_subfolder.h
1/*
2 * Copyright 2025 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
13
14#include <lagrange/utils/build.h>
15
16namespace {
17
18inline std::string_view get_platform_subfolder()
19{
20#if LAGRANGE_TARGET_OS(APPLE)
21 #if LAGRANGE_TARGET_PLATFORM(arm64)
22 return "osx";
23 #else
24 return "osx_x64";
25 #endif
26#else
27 return "winlin";
28#endif
29}
30
31} // namespace