Lagrange
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platform_subfolder.h
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/*
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* Copyright 2025 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#include <lagrange/utils/build.h>
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namespace
{
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inline
std::string_view get_platform_subfolder()
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{
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#if LAGRANGE_TARGET_OS(APPLE)
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#if LAGRANGE_TARGET_PLATFORM(arm64)
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return
"osx"
;
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#else
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return
"osx_x64"
;
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#endif
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#else
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return
"winlin"
;
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#endif
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}
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}
// namespace
tests
platform_subfolder.h
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