Lagrange
permute_facets.h
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/*
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* Copyright 2023 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/SurfaceMesh.h>
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#include <lagrange/utils/span.h>
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namespace
lagrange
{
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template
<
typename
Scalar,
typename
Index>
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void
permute_facets
(
SurfaceMesh<Scalar, Index>
& mesh, span<const Index> new_to_old);
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}
// namespace lagrange
lagrange::SurfaceMesh
A general purpose polygonal mesh class.
Definition:
SurfaceMesh.h:66
lagrange::permute_facets
void permute_facets(SurfaceMesh< Scalar, Index > &mesh, span< const Index > new_to_old)
Reorder facets of a mesh based on a given permutation.
Definition:
permute_facets.cpp:26
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange
permute_facets.h
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