Lagrange
orient_outward.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15
16#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
17 #include <lagrange/legacy/orient_outward.h>
18#endif
19
20namespace lagrange {
21
26{
28 bool positive = true;
29};
30
41template <typename Scalar, typename Index>
43
44} // namespace lagrange
Main namespace for Lagrange.
Definition: AABBIGL.h:30
void orient_outward(lagrange::SurfaceMesh< Scalar, Index > &mesh, const OrientOptions &options={})
Orient the facets of a mesh so that the signed volume of each connected component is positive or nega...
Definition: orient_outward.cpp:126
Options for orienting the facets of a mesh.
Definition: orient_outward.h:26
bool positive
Whether to orient each volume positively or negatively.
Definition: orient_outward.h:28