Lagrange
orient_outward.h
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/*
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* Copyright 2020 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/SurfaceMesh.h>
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#ifdef LAGRANGE_ENABLE_LEGACY_FUNCTIONS
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#include <lagrange/legacy/orient_outward.h>
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#endif
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namespace
lagrange
{
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struct
OrientOptions
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{
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bool
positive
=
true
;
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};
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template
<
typename
Scalar,
typename
Index>
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void
orient_outward
(
lagrange::SurfaceMesh<Scalar, Index>
& mesh,
const
OrientOptions
& options = {});
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}
// namespace lagrange
lagrange::SurfaceMesh< Scalar, Index >
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange::orient_outward
void orient_outward(lagrange::SurfaceMesh< Scalar, Index > &mesh, const OrientOptions &options={})
Orient the facets of a mesh so that the signed volume of each connected component is positive or nega...
Definition:
orient_outward.cpp:126
lagrange::OrientOptions
Options for orienting the facets of a mesh.
Definition:
orient_outward.h:26
lagrange::OrientOptions::positive
bool positive
Whether to orient each volume positively or negatively.
Definition:
orient_outward.h:28
lagrange
orient_outward.h
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