Lagrange
mesh_convert.h
1/*
2 * Copyright 2022 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/Mesh.h>
15#include <lagrange/SurfaceMesh.h>
16
17namespace lagrange {
25
37template <typename Scalar, typename Index, typename MeshType>
39
52template <typename Scalar, typename Index, typename MeshType>
54
66template <typename MeshType, typename Scalar, typename Index>
67std::unique_ptr<MeshType> to_legacy_mesh(const SurfaceMesh<Scalar, Index>& mesh);
68
70} // namespace lagrange
71
72#include <lagrange/mesh_convert.impl.h>
Definition: Mesh.h:48
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
SurfaceMesh< Scalar, Index > to_surface_mesh_wrap(MeshType &&mesh)
Wrap a legacy mesh object as a surface mesh object.
Definition: mesh_convert.impl.h:260
SurfaceMesh< Scalar, Index > to_surface_mesh_copy(const MeshType &mesh)
Convert a legacy mesh object to a surface mesh object.
Definition: mesh_convert.impl.h:253
std::unique_ptr< MeshType > to_legacy_mesh(const SurfaceMesh< Scalar, Index > &mesh)
Convert a surface mesh object to a legacy mesh object.
Definition: mesh_convert.impl.h:268
Main namespace for Lagrange.
Definition: AABBIGL.h:30