Lagrange
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load_scene_assimp.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/io/api.h>
15
16#ifdef LAGRANGE_WITH_ASSIMP
17
18 #include <lagrange/fs/filesystem.h>
19 #include <lagrange/io/types.h>
20 #include <lagrange/scene/Scene.h>
21
22 #include <iosfwd>
23
24namespace lagrange::io {
25
34template <typename SceneType>
35LA_IO_API SceneType load_scene_assimp(const fs::path& filename, const LoadOptions& options = {});
36
45template <typename SceneType>
46LA_IO_API SceneType load_scene_assimp(std::istream& input_stream, const LoadOptions& options = {});
47
48} // namespace lagrange::io
49
50#endif
Mesh input/output.
Definition detect_file_format.h:18
Options used when loading a mesh or a scene.
Definition types.h:84