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load_scene_assimp.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#ifdef LAGRANGE_WITH_ASSIMP
15
16#include <lagrange/fs/filesystem.h>
17#include <lagrange/scene/Scene.h>
18#include <lagrange/io/types.h>
19
20#include <iosfwd>
21
22namespace lagrange::io {
23
32template <typename SceneType>
33SceneType load_scene_assimp(const fs::path& filename, const LoadOptions& options = {});
34
43template <typename SceneType>
44SceneType load_scene_assimp(std::istream& input_stream, const LoadOptions& options = {});
45
46} // namespace lagrange::io
47
48#endif
Mesh input/output.
Definition: detect_file_format.h:18