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load_mesh_obj.h
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/*
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* Copyright 2022 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/SurfaceMesh.h>
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#include <lagrange/fs/filesystem.h>
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#include <lagrange/io/types.h>
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#include <iosfwd>
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namespace
lagrange::io
{
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template
<
typename
MeshType>
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MeshType
load_mesh_obj
(std::istream& input_stream_obj,
const
LoadOptions
& options = {});
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template
<
typename
MeshType>
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MeshType
load_mesh_obj
(
const
fs::path& filename,
const
LoadOptions
& options = {});
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}
// namespace lagrange::io
lagrange::io
Mesh input/output.
Definition
detect_file_format.h:18
lagrange::io::load_mesh_obj
MeshType load_mesh_obj(std::istream &input_stream_obj, const LoadOptions &options={})
Loads a mesh from a file in MSH format.
Definition
load_obj.cpp:488
lagrange::io::LoadOptions
Options used when loading a mesh or a scene.
Definition
types.h:80
lagrange
io
load_mesh_obj.h
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