Lagrange
is_vertex_manifold.h
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/*
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* Copyright 2018 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <exception>
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#include <unordered_set>
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#include <lagrange/Edge.h>
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#include <lagrange/Mesh.h>
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#include <lagrange/MeshTrait.h>
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#include <lagrange/common.h>
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#include <lagrange/legacy/inline.h>
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#include <lagrange/utils/safe_cast.h>
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namespace
lagrange
{
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LAGRANGE_LEGACY_INLINE
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namespace
legacy {
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template
<
typename
MeshType>
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[[deprecated(
"Use `mesh.is_vertex_manifold()` instead."
)]]
bool
is_vertex_manifold
(
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const
MeshType
& mesh)
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{
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return
mesh.is_vertex_manifold();
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}
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}
// namespace legacy
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}
// namespace lagrange
lagrange::Mesh
Definition:
Mesh.h:48
lagrange::is_vertex_manifold
bool is_vertex_manifold(const SurfaceMesh< Scalar, Index > &mesh)
Check if a mesh is vertex-manifold.
Definition:
topology.cpp:84
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange
mesh_cleanup
legacy
is_vertex_manifold.h
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