Lagrange
split_triangle.h
1/*
2 * Copyright 2024 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/utils/span.h>
15
16#include <vector>
17
18namespace lagrange::internal {
19
37template <typename Scalar, typename Index>
39 size_t num_points,
40 span<const Scalar> points,
41 span<const Index> chain,
42 span<Index> visited_buffer,
43 std::vector<Index>& queue_buffer,
44 const Index v0,
45 const Index v1,
46 const Index v2,
47 span<Index> triangulation);
48
49} // namespace lagrange::internal
nullptr_t, size_t, ptrdiff_t basic_ostream bad_weak_ptr extent, remove_extent, is_array,...
Definition: attribute_string_utils.h:21
void split_triangle(size_t num_points, span< const Scalar > points, span< const Index > chain, span< Index > visited_buffer, std::vector< Index > &queue_buffer, const Index v0, const Index v1, const Index v2, span< Index > triangulation)
Split a triangle into smaller triangles based on the chain of splitting points on the edges.
Definition: split_triangle.cpp:26