Lagrange
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image_helpers.h
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/*
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* Copyright 2026 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/image/Array3D.h>
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#include <lagrange/scene/Scene.h>
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namespace
test {
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// This transposes the first two dimensions of the image.
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// x_0 maps to width, x_1 maps to height and x_2 maps to channel.
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// Also assumes (0, 0) is the top-left corner of the image.
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auto
scene_image_to_image_array(
const
lagrange::scene::ImageBufferExperimental& image)
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-> lagrange::image::experimental::Array3D<float>;
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}
// namespace test
tests
image_helpers.h
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