Lagrange
default_systems.h
1/*
2 * Copyright 2021 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/Entity.h>
15
16namespace lagrange {
17namespace ui {
18
22{
23 // Stage: Init
24 constexpr static const StringID MakeContextCurrent = "MakeContextCurrent"_hs;
25 constexpr static const StringID UpdateTime = "UpdateTime"_hs;
26 constexpr static const StringID ProcessInput = "ProcessInput"_hs;
27 constexpr static const StringID UpdateSelectionOutlineViewport =
28 "UpdateSelectionOutlineViewport"_hs;
29 constexpr static const StringID UpdateSelectedRenderLayer = "UpdateSelectedRenderLayer"_hs;
30 constexpr static const StringID InitMisc = "InitMisc"_hs;
31
32
33 // Stage: Interface
34 constexpr static const StringID DrawUIPanels = "DrawUIPanels"_hs;
35 constexpr static const StringID UpdateMeshHovered = "UpdateMeshHovered"_hs;
36 constexpr static const StringID UpdateMeshElementsHovered = "UpdateMeshElementsHovered"_hs;
37 constexpr static const StringID RunCurrentTool = "RunCurrentTool"_hs;
38 constexpr static const StringID UpdateLights = "UpdateLights"_hs;
39
40 // Stage: Simulation
41 constexpr static const StringID UpdateTransformHierarchy = "UpdateTransformHierarchy"_hs;
42 constexpr static const StringID UpdateMeshBounds = "UpdateMeshBounds"_hs;
43 constexpr static const StringID UpdateSceneBounds = "UpdateSceneBounds"_hs;
44 constexpr static const StringID UpdateCameraController = "UpdateCameraController"_hs;
45 constexpr static const StringID UpdateCameraTurntable = "UpdateCameraTurntable"_hs;
46 constexpr static const StringID UpdateCameraFocusFit = "UpdateCameraFocusFit"_hs;
47
48 // Stage: Render
49 constexpr static const StringID UpdateAcceleratedPicking = "UpdateAcceleratedPicking"_hs;
50 constexpr static const StringID UpdateMeshBuffers = "UpdateMeshBuffers"_hs;
51 constexpr static const StringID SetupVertexData = "SetupVertexData"_hs;
52 constexpr static const StringID RenderShadowMaps = "RenderShadowMaps"_hs;
53 constexpr static const StringID RenderViewports = "RenderViewports"_hs;
54
55 // Stage: Post
56 constexpr static const StringID ClearDirtyFlags = "ClearDirtyFlags"_hs;
57};
58
59} // namespace ui
60} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
IDs of default systems, in order of execution See Systems class for manipulation of systems execution...
Definition: default_systems.h:22