Lagrange
create_test_mesh.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#include <lagrange/SurfaceMesh.h>
14
15namespace lagrange::testing {
16
21{
22 bool with_indexed_uv = true;
23 bool with_indexed_normal = true;
24};
25
29template <typename Scalar, typename Index>
30SurfaceMesh<Scalar, Index> create_test_cube(CreateOptions options = {});
31
35template <typename Scalar, typename Index>
36SurfaceMesh<Scalar, Index> create_test_sphere(CreateOptions options = {});
37
38} // namespace lagrange::testing
Options for mesh creation.
Definition: create_test_mesh.h:21
bool with_indexed_uv
Initialize an indexed uv attribute.
Definition: create_test_mesh.h:22
bool with_indexed_normal
Initialize an indexed normal attribute.
Definition: create_test_mesh.h:23