Lagrange
corner_to_edge_mapping.h
1
/*
2
* Copyright 2020 Adobe. All rights reserved.
3
* This file is licensed to you under the Apache License, Version 2.0 (the "License");
4
* you may not use this file except in compliance with the License. You may obtain a copy
5
* of the License at http://www.apache.org/licenses/LICENSE-2.0
6
*
7
* Unless required by applicable law or agreed to in writing, software distributed under
8
* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9
* OF ANY KIND, either express or implied. See the License for the specific language
10
* governing permissions and limitations under the License.
11
*/
13
#pragma once
14
#include <Eigen/Core>
16
17
namespace
lagrange
{
18
30
template
<
typename
DerivedF,
typename
DerivedC>
31
Eigen::Index
corner_to_edge_mapping
(
32
const
Eigen::MatrixBase<DerivedF>& F,
33
Eigen::PlainObjectBase<DerivedC>& C2E);
34
35
}
// namespace lagrange
36
37
// Templated definitions
38
#include <lagrange/corner_to_edge_mapping.impl.h>
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange::corner_to_edge_mapping
Eigen::Index corner_to_edge_mapping(const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedC > &C2E)
Computes a mapping from mesh corners (k*f+i) to unique edge ids.
Definition:
corner_to_edge_mapping.impl.h:36
lagrange
corner_to_edge_mapping.h
Generated by
1.9.4