Lagrange
corner_to_edge_mapping.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
13#pragma once
14#include <Eigen/Core>
16
17namespace lagrange {
18
30template <typename DerivedF, typename DerivedC>
31Eigen::Index corner_to_edge_mapping(
32 const Eigen::MatrixBase<DerivedF>& F,
33 Eigen::PlainObjectBase<DerivedC>& C2E);
34
35} // namespace lagrange
36
37// Templated definitions
38#include <lagrange/corner_to_edge_mapping.impl.h>
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Eigen::Index corner_to_edge_mapping(const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedC > &C2E)
Computes a mapping from mesh corners (k*f+i) to unique edge ids.
Definition: corner_to_edge_mapping.impl.h:36