Lagrange
compute_uv_tile_list.h
1
/*
2
* Copyright 2023 Adobe. All rights reserved.
3
* This file is licensed to you under the Apache License, Version 2.0 (the "License");
4
* you may not use this file except in compliance with the License. You may obtain a copy
5
* of the License at http://www.apache.org/licenses/LICENSE-2.0
6
*
7
* Unless required by applicable law or agreed to in writing, software distributed under
8
* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9
* OF ANY KIND, either express or implied. See the License for the specific language
10
* governing permissions and limitations under the License.
11
*/
12
#pragma once
13
14
#include <lagrange/SurfaceMesh.h>
15
#include <utility>
16
#include <vector>
17
18
namespace
lagrange
{
26
37
template
<
typename
Scalar,
typename
Index>
38
std::vector<std::pair<int32_t, int32_t>>
compute_uv_tile_list
(
39
const
SurfaceMesh<Scalar, Index>
& mesh);
40
42
}
// namespace lagrange
lagrange::SurfaceMesh
A general purpose polygonal mesh class.
Definition:
SurfaceMesh.h:66
lagrange::compute_uv_tile_list
std::vector< std::pair< int32_t, int32_t > > compute_uv_tile_list(const SurfaceMesh< Scalar, Index > &mesh)
Extract the list of all UV tiles that a mesh's parametrization spans.
Definition:
compute_uv_tile_list.cpp:24
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange
compute_uv_tile_list.h
Generated by
1.9.4