Lagrange
compute_uv_tile_list.h
1/*
2 * Copyright 2023 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <utility>
16#include <vector>
17
18namespace lagrange {
26
37template <typename Scalar, typename Index>
38std::vector<std::pair<int32_t, int32_t>> compute_uv_tile_list(
39 const SurfaceMesh<Scalar, Index>& mesh);
40
42} // namespace lagrange
A general purpose polygonal mesh class.
Definition: SurfaceMesh.h:66
std::vector< std::pair< int32_t, int32_t > > compute_uv_tile_list(const SurfaceMesh< Scalar, Index > &mesh)
Extract the list of all UV tiles that a mesh's parametrization spans.
Definition: compute_uv_tile_list.cpp:24
Main namespace for Lagrange.
Definition: AABBIGL.h:30