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compute_uv_charts.h
1/*
2 * Copyright 2025 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/types/ConnectivityType.h>
16
17namespace lagrange {
18
20{
22
25 std::string_view uv_attribute_name = "";
26
28 std::string_view output_attribute_name = "@chart_id";
29
32};
33
50template <typename Scalar, typename Index>
51size_t compute_uv_charts(SurfaceMesh<Scalar, Index>& mesh, const UVChartOptions& options = {});
52
53} // namespace lagrange
Main namespace for Lagrange.
Definition: AABBIGL.h:30
size_t compute_uv_charts(SurfaceMesh< Scalar, Index > &mesh, const UVChartOptions &options={})
Compute UV charts of an input mesh.
Definition: compute_uv_charts.cpp:23
ConnectivityType
This type defines the condition when two facets are considered as "connected".
Definition: ConnectivityType.h:19
@ Edge
Two facets are considered connected if they share an edge.
Definition: compute_uv_charts.h:20
std::string_view uv_attribute_name
Input UV attribute name.
Definition: compute_uv_charts.h:25
ConnectivityType connectivity_type
Connectivity type used for chart computation.
Definition: compute_uv_charts.h:31
std::string_view output_attribute_name
Output chart id attribute name.
Definition: compute_uv_charts.h:28