Lagrange
compute_seam_edges.h
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/*
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* Copyright 2024 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#include <lagrange/SurfaceMesh.h>
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namespace
lagrange
{
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struct
SeamEdgesOptions
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{
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std::string_view
output_attribute_name
=
"@seam_edges"
;
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};
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template
<
typename
Scalar,
typename
Index>
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AttributeId
compute_seam_edges
(
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SurfaceMesh<Scalar, Index>
& mesh,
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AttributeId
indexed_attribute_id,
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const
SeamEdgesOptions
& options = {});
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}
// namespace lagrange
lagrange::SurfaceMesh< Scalar, Index >
lagrange::AttributeId
uint32_t AttributeId
Identified to be used to access an attribute.
Definition:
AttributeFwd.h:73
lagrange
Main namespace for Lagrange.
Definition:
AABBIGL.h:30
lagrange::compute_seam_edges
AttributeId compute_seam_edges(SurfaceMesh< Scalar, Index > &mesh, AttributeId indexed_attribute_id, const SeamEdgesOptions &options={})
Computes the seam edges for a given indexed attribute.
Definition:
compute_seam_edges.cpp:35
lagrange::SeamEdgesOptions
Options for computing seam edges.
Definition:
compute_seam_edges.h:20
lagrange::SeamEdgesOptions::output_attribute_name
std::string_view output_attribute_name
Output attribute name.
Definition:
compute_seam_edges.h:22
lagrange
compute_seam_edges.h
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