Lagrange
Loading...
Searching...
No Matches
compute_intersecting_pairs.h
1/*
2 * Copyright 2026 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/SurfaceMesh.h>
15#include <lagrange/utils/AdjacencyList.h>
16
17namespace lagrange::bvh {
18
26
49template <typename Scalar, typename Index>
50AdjacencyList<Index> compute_intersecting_pairs(const SurfaceMesh<Scalar, Index>& mesh);
51
53
54} // namespace lagrange::bvh
AdjacencyList< Index > compute_intersecting_pairs(const SurfaceMesh< Scalar, Index > &mesh)
Compute all pairs of intersecting facets in a mesh using an AABB tree for acceleration.
Definition compute_intersecting_pairs.cpp:38