Lagrange
Layer.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14
15#include <bitset>
16
17namespace lagrange {
18namespace ui {
19
20
21using LayerIndex = std::uint8_t;
22
23constexpr size_t get_max_layers()
24{
25 return sizeof(LayerIndex) << 8;
26}
27
28struct Layer : public std::bitset<get_max_layers()>
29{
30 Layer(bool first_on = true)
31 {
32 reset();
33 // First layer is on by default
34 if (first_on) {
35 set(0, true);
36 }
37 }
38};
39
40} // namespace ui
41} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: Layer.h:29