21using LayerIndex = std::uint8_t;
23constexpr size_t get_max_layers()
25 return sizeof(LayerIndex) << 8;
28struct Layer :
public std::bitset<get_max_layers()>
30 Layer(
bool first_on =
true)
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30