Lagrange
IBL.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/types/Texture.h>
15
16namespace lagrange {
17namespace ui {
18
19struct IBL
20{
22 std::shared_ptr<Texture> background_rect;
23
25 std::shared_ptr<Texture> background;
26
28 std::shared_ptr<Texture> diffuse;
29
31 std::shared_ptr<Texture> specular;
32
34 float blur = 0.0f;
35
37 bool show_skybox = true;
38};
39
40
41} // namespace ui
42} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: IBL.h:20
std::shared_ptr< Texture > background
Background cube map texture.
Definition: IBL.h:25
std::shared_ptr< Texture > background_rect
Background rectangular texture.
Definition: IBL.h:22
bool show_skybox
Show skybox in viewports.
Definition: IBL.h:37
std::shared_ptr< Texture > specular
Specular cube map texture.
Definition: IBL.h:31
float blur
Skybox rendering blur (mipmap level)
Definition: IBL.h:34
std::shared_ptr< Texture > diffuse
Diffuse cube map texture.
Definition: IBL.h:28