Lagrange
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closest_vertex_from_barycentric.h
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/*
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* Copyright 2026 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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namespace
lagrange::raycasting
{
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inline
int
closest_vertex_from_barycentric
(
float
u,
float
v)
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{
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float
w = 1.0f - u - v;
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if
(w >= u && w >= v) {
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return
0;
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}
else
if
(u >= v) {
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return
1;
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}
else
{
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return
2;
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}
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}
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}
// namespace lagrange::raycasting
lagrange::raycasting
Raycasting operations.
Definition
compute_local_feature_size.h:20
lagrange::raycasting::closest_vertex_from_barycentric
int closest_vertex_from_barycentric(float u, float v)
Determine which vertex of a triangle the barycentric coordinates are closest to.
Definition
closest_vertex_from_barycentric.h:19
closest_vertex_from_barycentric.h
Generated on Mon Apr 27 2026 for Lagrange by
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