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Lagrange
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This is the complete list of members for Shader, including all inherited members.
| attrib(const std::string &name) const (defined in Shader) | Shader | inline |
| attrib(StringID id) const (defined in Shader) | Shader | inline |
| attribs() const (defined in Shader) | Shader | inline |
| bind() const (defined in Shader) | Shader | |
| bool_properties() const (defined in Shader) | Shader | inline |
| color_properties() const (defined in Shader) | Shader | inline |
| float_properties() const (defined in Shader) | Shader | inline |
| get_defines() const (defined in Shader) | Shader | |
| get_source() const (defined in Shader) | Shader | |
| get_source() (defined in Shader) | Shader | |
| int_properties() const (defined in Shader) | Shader | inline |
| name(StringID id) const (defined in Shader) | Shader | inline |
| names() const (defined in Shader) | Shader | inline |
| operator[](const std::string &name) (defined in Shader) | Shader | |
| sampler_indices() const (defined in Shader) | Shader | inline |
| Shader(const std::string &code, const ShaderDefines &defines) (defined in Shader) | Shader | |
| texture_properties() const (defined in Shader) | Shader | inline |
| unbind() (defined in Shader) | Shader | static |
| uniform(const std::string &name) const (defined in Shader) | Shader | inline |
| uniform(StringID id) const (defined in Shader) | Shader | inline |
| uniforms() const (defined in Shader) | Shader | inline |
| upload_default_values() (defined in Shader) | Shader | |
| vector_properties() const (defined in Shader) | Shader | inline |