Lagrange
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This is the complete list of members for Material, including all inherited members.
bool_values (defined in Material) | Material | |
color_values (defined in Material) | Material | |
float_values (defined in Material) | Material | |
get_color(StringID id) (defined in Material) | Material | |
get_color(const std::string &name) (defined in Material) | Material | |
get_float(StringID id) (defined in Material) | Material | |
get_float(const std::string &name) (defined in Material) | Material | |
get_texture(StringID id) (defined in Material) | Material | |
get_texture(const std::string &name) (defined in Material) | Material | |
int_values (defined in Material) | Material | |
mat4_array_values (defined in Material) | Material | |
mat4_values (defined in Material) | Material | |
Material(Registry &r, StringID shader_id, const ShaderDefines &shader_defines={}) (defined in Material) | Material | |
set_bool(const std::string &name, bool value) (defined in Material) | Material | |
set_bool(StringID id, bool value) (defined in Material) | Material | |
set_color(const std::string &name, Color color) (defined in Material) | Material | |
set_color(StringID id, Color color) (defined in Material) | Material | |
set_float(const std::string &name, float value) (defined in Material) | Material | |
set_float(StringID id, float value) (defined in Material) | Material | |
set_int(const std::string &name, int value) (defined in Material) | Material | |
set_int(StringID id, int value) (defined in Material) | Material | |
set_mat4(const std::string &name, const Eigen::Matrix4f &matrix) (defined in Material) | Material | |
set_mat4(StringID id, const Eigen::Matrix4f &matrix) (defined in Material) | Material | |
set_mat4_array(const std::string &name, const Eigen::Matrix4f *matrices, size_t N) (defined in Material) | Material | |
set_mat4_array(StringID id, const Eigen::Matrix4f *matrices, size_t N) (defined in Material) | Material | |
set_texture(const std::string &name, std::shared_ptr< Texture > texture) (defined in Material) | Material | |
set_texture(StringID id, std::shared_ptr< Texture > texture) (defined in Material) | Material | |
set_vec4(const std::string &name, const Eigen::Vector4f &vec) (defined in Material) | Material | |
set_vec4(StringID id, const Eigen::Vector4f &vec) (defined in Material) | Material | |
set_vec4_array(const std::string &name, const Eigen::Vector4f *vectors, size_t N) (defined in Material) | Material | |
set_vec4_array(StringID id, const Eigen::Vector4f *vectors, size_t N) (defined in Material) | Material | |
shader_id() const (defined in Material) | Material | |
texture_values (defined in Material) | Material | |
vec4_array_values (defined in Material) | Material | |
vec4_values (defined in Material) | Material |