add_instance(InstanceType instance) | SimpleScene< Scalar, Index, Dimension > | |
add_mesh(MeshType mesh) | SimpleScene< Scalar, Index, Dimension > | |
AffineTransform typedef | SimpleScene< Scalar, Index, Dimension > | |
compute_num_instances() const | SimpleScene< Scalar, Index, Dimension > | |
Dim | SimpleScene< Scalar, Index, Dimension > | static |
foreach_instances(function_ref< void(const InstanceType &)> func) const | SimpleScene< Scalar, Index, Dimension > | |
foreach_instances_for_mesh(Index mesh_index, function_ref< void(const InstanceType &)> func) const | SimpleScene< Scalar, Index, Dimension > | |
get_instance(Index mesh_index, Index instance_index) const | SimpleScene< Scalar, Index, Dimension > | inline |
get_mesh(Index mesh_index) const | SimpleScene< Scalar, Index, Dimension > | inline |
get_num_instances(Index mesh_index) const | SimpleScene< Scalar, Index, Dimension > | inline |
get_num_meshes() const | SimpleScene< Scalar, Index, Dimension > | inline |
InstanceType typedef | SimpleScene< Scalar, Index, Dimension > | |
m_instances | SimpleScene< Scalar, Index, Dimension > | protected |
m_meshes | SimpleScene< Scalar, Index, Dimension > | protected |
MeshType typedef | SimpleScene< Scalar, Index, Dimension > | |
ref_instance(Index mesh_index, Index instance_index) | SimpleScene< Scalar, Index, Dimension > | inline |
ref_mesh(Index mesh_index) | SimpleScene< Scalar, Index, Dimension > | inline |
reserve_instances(Index mesh_index, Index num_instances) | SimpleScene< Scalar, Index, Dimension > | |
reserve_meshes(Index num_meshes) | SimpleScene< Scalar, Index, Dimension > | |