Lagrange
SimpleScene< Scalar, Index, Dimension > Member List

This is the complete list of members for SimpleScene< Scalar, Index, Dimension >, including all inherited members.

add_instance(InstanceType instance)SimpleScene< Scalar, Index, Dimension >
add_mesh(MeshType mesh)SimpleScene< Scalar, Index, Dimension >
AffineTransform typedefSimpleScene< Scalar, Index, Dimension >
compute_num_instances() constSimpleScene< Scalar, Index, Dimension >
DimSimpleScene< Scalar, Index, Dimension >static
foreach_instances(function_ref< void(const InstanceType &)> func) constSimpleScene< Scalar, Index, Dimension >
foreach_instances_for_mesh(Index mesh_index, function_ref< void(const InstanceType &)> func) constSimpleScene< Scalar, Index, Dimension >
get_instance(Index mesh_index, Index instance_index) constSimpleScene< Scalar, Index, Dimension >inline
get_mesh(Index mesh_index) constSimpleScene< Scalar, Index, Dimension >inline
get_num_instances(Index mesh_index) constSimpleScene< Scalar, Index, Dimension >inline
get_num_meshes() constSimpleScene< Scalar, Index, Dimension >inline
InstanceType typedefSimpleScene< Scalar, Index, Dimension >
m_instancesSimpleScene< Scalar, Index, Dimension >protected
m_meshesSimpleScene< Scalar, Index, Dimension >protected
MeshType typedefSimpleScene< Scalar, Index, Dimension >
ref_instance(Index mesh_index, Index instance_index)SimpleScene< Scalar, Index, Dimension >inline
ref_mesh(Index mesh_index)SimpleScene< Scalar, Index, Dimension >inline
reserve_instances(Index mesh_index, Index num_instances)SimpleScene< Scalar, Index, Dimension >
reserve_meshes(Index num_meshes)SimpleScene< Scalar, Index, Dimension >