Lagrange
camera_systems.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/api.h>
15#include <lagrange/ui/Entity.h>
16
17namespace lagrange {
18namespace ui {
19
21LA_UI_API void camera_controller_system(Registry& registry);
22
23
25LA_UI_API void camera_turntable_system(Registry& registry);
26
27
29LA_UI_API void camera_focusfit_system(Registry& registry);
30
31
32} // namespace ui
33} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
LA_UI_API void camera_turntable_system(Registry &registry)
Rotates Camera based on CameraTurntable component.
Definition: camera_systems.cpp:127
LA_UI_API void camera_controller_system(Registry &registry)
Adjust camera based on CameraController.
Definition: camera_systems.cpp:27
LA_UI_API void camera_focusfit_system(Registry &registry)
Zooms Camera based on CameraZoomToFit component.
Definition: camera_systems.cpp:140
Main namespace for Lagrange.
Definition: AABBIGL.h:30