Lagrange
Transform.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/types/Camera.h>
15
16#include <Eigen/Eigen>
17
18namespace lagrange {
19namespace ui {
20
23{
25 Eigen::Affine3f local = Eigen::Affine3f::Identity();
26
28 Eigen::Affine3f global = Eigen::Affine3f::Identity();
29
32};
33
34
35} // namespace ui
36} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Transform in the normalized coordinate space.
Definition: Camera.h:241
Affine transformation.
Definition: Transform.h:23
Eigen::Affine3f global
Transformation to world space (hieararchical)
Definition: Transform.h:28
Camera::ViewportTransform viewport
TODO: extract as its own entity.
Definition: Transform.h:31