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SimpleSceneTypes.h
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/*
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* Copyright 2022 Adobe. All rights reserved.
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* This file is licensed to you under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License. You may obtain a copy
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* of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under
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* the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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* OF ANY KIND, either express or implied. See the License for the specific language
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* governing permissions and limitations under the License.
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*/
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#pragma once
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#include <lagrange/scene/api.h>
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#include <cstdint>
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// clang-format off
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#define LA_SIMPLE_SCENE_X(mode, data) \
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LA_X_##mode(data, float, uint32_t, 2u) \
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LA_X_##mode(data, double, uint32_t, 2u) \
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LA_X_##mode(data, float, uint64_t, 2u) \
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LA_X_##mode(data, double, uint64_t, 2u) \
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LA_X_##mode(data, float, uint32_t, 3u) \
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LA_X_##mode(data, double, uint32_t, 3u) \
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LA_X_##mode(data, float, uint64_t, 3u) \
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LA_X_##mode(data, double, uint64_t, 3u)
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// clang-format on
lagrange
scene
SimpleSceneTypes.h
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