Lagrange
MeshRender.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13
14#include <lagrange/ui/Entity.h>
15#include <lagrange/ui/types/Material.h>
16
17#include <memory>
18#include <unordered_map>
19
20namespace lagrange {
21namespace ui {
22
24{
25 // Either or
26 std::shared_ptr<Material> material;
27 // std::unordered_map<int, std::shared_ptr<Material>> multi_material;
28
29 IndexingMode indexing = IndexingMode::CORNER;
30 PrimitiveType primitive = PrimitiveType::TRIANGLES;
31};
32
33
34} // namespace ui
35} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: MeshRender.h:24