Lagrange
MeshData.h
1/*
2 * Copyright 2020 Adobe. All rights reserved.
3 * This file is licensed to you under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License. You may obtain a copy
5 * of the License at http://www.apache.org/licenses/LICENSE-2.0
6 *
7 * Unless required by applicable law or agreed to in writing, software distributed under
8 * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
9 * OF ANY KIND, either express or implied. See the License for the specific language
10 * governing permissions and limitations under the License.
11 */
12#pragma once
13#include <lagrange/Mesh.h>
14#include <lagrange/ui/Entity.h>
15
16
17namespace lagrange {
18namespace ui {
19
21{
22 std::shared_ptr<lagrange::MeshBase> mesh;
23 entt::type_info type = entt::type_id<void>();
24};
25
27{
28 bool vertices = false;
29 bool normals = false;
30 bool all = false;
31};
32
33} // namespace ui
34} // namespace lagrange
Lagrange UI Viewer and mini 3D engine.
Definition: AcceleratedPicking.h:22
Main namespace for Lagrange.
Definition: AABBIGL.h:30
Definition: MeshData.h:27
Definition: MeshData.h:21