/***************************************************** * * Copyright 2009 Adobe Systems Incorporated. All Rights Reserved. * ***************************************************** * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * * The Initial Developer of the Original Code is Adobe Systems Incorporated. * Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems * Incorporated. All Rights Reserved. * *****************************************************/ package org.osmf.net.httpstreaming.f4f { import flash.utils.ByteArray; [ExcludeClass] /** * @private * * This is the base class of all F4V data structures. It has the basic information * of any box, size and type. */ internal class Box { /** * Constructor. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public function Box() { } /** * Size of the box. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public function get size():Number { return _size; } public function set size(value:Number):void { _size = value; } /** * Type of the box. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public function get type():String { return _type; } public function set type(value:String):void { _type = value; } /** * The size of the box if large box size is used, otherwise 0. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public function get boxLength():uint { return _boxLength; } public function set boxLength(value:uint):void { _boxLength = value; } // Internal // private var _size:Number; private var _type:String; private var _boxLength:uint; } }